Technical Artist
I am a Technical Artist that works in 3D and Generative AI using procedural tools to solve problems that range from technical to creative.
I work with Houdini, Vex, ComfyUI, Maya, Blender, Python and Nuke. Along with these there is a long list of software I try out and am quite familiar with.
My technical presentation from SIDEFX’s 2024 HIVE on Houdini, ComfyUI and Digital Humans
I maintain a custom node pack for ComfyUI
It bridges VFX and Gen AI workflows, adding advanced read and write nodes for EXR and TIF formats, image processing and colorspace tools.
My Technical Artist Reel is here.
I adapt quickly and work fast. In the past I have worked on Synthetic Data, Motion Design, High-End Retouching and Photography.
I’m motivated by work outside my comfort zone with unflinching curiosity to create technically fascinating work.